Season 10 Arrives!
Welcome to Season 10! As with all season resets, the current leaderboard has been frozen and a new seasonal leaderboard begins.
All ops are locked again, but all unspent Op from last season will roll over to this season! Bonus Op Points based on the Prestige Tier you achieved during the last season have been awarded.
Certain Ops have been cycled in and out, with new Ops replacing some old Ops (which may return in the future). Op rank requirements and rank rewards have been updated.
A brand new card has been added to the Legend Tier. Each of the cards currently available in Prestige Tiers have dropped down one Tier: Legend into Conqueror, Conqueror into Guardian, and Guardian into its designated unlock point in the lower Tiers.
All players in Prestige Tiers (Guardian III Tier and above) have been awarded a Prestige Box based on the highest Prestige Tier achieved during the season and their Victory Points have been reset to predefined amounts (as designated on the Tier screen).
The competition begins anew! Rise to the top of the Leaderboards and unlock unreleased cards in the Prestige Tiers!
New Cards Added:
Added to Legend Tier:
Added to Legend Tier
Will unlock at Tier 4
A low-cost bomb that deals extreme damage to buildings in a small area.
Rank 1 OPS:
Rank Full Upgrade Reward: 4 Universal Heroic Cards!
RANK 2 OPS:
Rank Full Upgrade Reward: 1 Veteran Box!
RANK 3 OPS:
Call to Arms
Rank Full Upgrade Reward: 400 Gems!
Rank Full Upgrade Reward: 7500 Gold!
The card infopanel for Tank Traps and Barbed Wire should now properly reflect their duration.
Removed duration level scaling and made the duration 12.8 seconds.
We felt at lower levels Last Stand wasn’t performing as well as it should, so we’ve made the duration of Last Stand a static 12.8 seconds, it’s previous level 20 maximum.
Increased Infantry Damage from 40 to 80
Increased Slow from 80% to 90%
Even for a 1 cost card, Barbed Wire was not effective enough against infantry for the short duration they were caught inside of it so we’ve dramatically increased its damage and increased the slow to keep infantry inside its area longer.
Decreased Burn Damage Duration from 10 to 5 seconds.
We’re reverting the buff to the Flamethrower’s burn damage duration since this made their lingering fire significantly more powerful than intended against other troops.
Increased Infantry Damage from 120 to 140
We’ve seen the use rate of the Commando fall off recently so we’re giving them a small damage increase against enemy infantry.
Increased Health from 2000 to 2200
In order for Medics to be effective they need sustained survivability on the battlefield. We’re increasing their health by 10% this season so they can heal allied troops longer.
Decreased Health from 9450 to 9000
We’re continuing to cut down on tank spam by decreasing the health of Medium Tanks and those larger by about 5%.
Decreased Health from 12540 to 12000
Decreased Range from 14 to 10
Heavy Tanks are receiving a heavy decrease to their attack range this season since they have proven to be too effective when paired with other cards.
Super Heavy Tank
Decreased Health from 14700 to 14000
Decreased Health from 10500 to 10000