Season 11 Arrives!
Welcome to Season 11! As with all season resets, the current leaderboard has been frozen and a new seasonal leaderboard begins.
All ops are locked again, but all unspent Op from last season will roll over to this season! Bonus Op Points based on the Prestige Tier you achieved during the last season have been awarded.
Certain Ops have been cycled in and out, with new Ops replacing some old Ops (which may return in the future). Op rank requirements and rank rewards have been updated.
A brand new card has been added to the Legend Tier. Each of the cards currently available in Prestige Tiers have dropped down one Tier: Legend into Conqueror, Conqueror into Guardian, and Guardian into its designated unlock point in the lower Tiers.
All players in Prestige Tiers (Guardian III Tier and above) have been awarded a Prestige Box based on the highest Prestige Tier achieved during the season and their Victory Points have been reset to predefined amounts (as designated on the Tier screen).
The competition begins anew! Rise to the top of the Leaderboards and unlock unreleased cards in the Prestige Tiers!
New CarD Added:
Added to Legend Tier:
Added to Legend Tier
Will unlock at Tier 3
Infantry unit that fires a powerful anti-tank grenade at the first vehicle it contacts. Will not capture points until grenade is launched.
Rank 1 OPS:
Rank Full Upgrade Reward: 5000 Gold!
RANK 2 OPS:
Rank Full Upgrade Reward: 300 Gems!
RANK 3 OPS:
Rank Full Upgrade Reward: 125 Universal Uncommon Cards!
Rank Full Upgrade Reward: 1 Giant Box!
The card infopanel for Tank Traps and Barbed Wire should now properly reflect their duration.
Increased the Maximum amount of absorbed damage from 5000 to 6000.
Last Stand still felt a bit weak even from the buff to its duration last season so we’re increasing its max absorbed damage.
Decreased Supply cost from 4 to 3
We’re eager to see what new decks the Watchtower facilitates, however we believed its cost was a little too high to justify its use.
Increased infantry Damage from 40 to 50
We’re anticipating more infantry use this season so we’re giving the Half-Track a small power boost to be ahead of the meta.
Spawn Count decreased from 4 to 3
Since the Flamethrower has left capture points, we’ve found it exceedingly powerful even after reverting its buffs from previous seasons. This season, Flamethrowers will spawn with 1 less unit.
Increased Range from 12 to 14
Decreased Building Damage from 750 to 500
We’re making the Rocket Launcher a more hard counter to all Tanks this season in an attempt to channel a more cyclical metagame.
Increased Infantry Damage from 100 to 110
Increase Health from 4200 to 4400
We’re boosting the Mini Tank’s combat effectiveness this season to match an anticipated increase in infantry builds.
Decreased Range from 12.2 to 11
We feel the Medium Tank’s range should not exceed the range of the Heavy Tank so we’ve reduced it to match.
Increased Range from 10 to 11
We’re reverting 1 range to the dramatic nerf to the Heavy Tank from last season.
Increased building damage from 1600 to 1800
We’re attempting to promote the Flame Tank as a better anti-building option this season.
Decreased Range from 16 to 14
Due to Range nerfs to other tanks, we’re reducing the range of the Tank Destroyer as well, but not less than the range of the SHT.