Season 12 Arrives!
Updated: Oct 31, 2019
Welcome to Season 12! As with all season resets, the current leaderboard has been frozen and a new seasonal leaderboard begins.
All ops are locked again, but all unspent Op from last season will roll over to this season! Bonus Op Points based on the Prestige Tier you achieved during the last season have been awarded.
Certain Ops have been cycled around in the Ops ranks. Op rank requirements and rank rewards have been updated.
A brand new card has been added to the Legend Tier. Each of the cards currently available in Prestige Tiers have dropped down one Tier: Legend into Conqueror, Conqueror into Guardian, and Guardian into its designated unlock point in the lower Tiers.
All players in Prestige Tiers (Guardian III Tier and above) have been awarded a Prestige Box based on the highest Prestige Tier achieved during the season and their Victory Points have been reset to predefined amounts (as designated on the Tier screen).
The competition begins anew! Rise to the top of the Leaderboards and unlock unreleased cards in the Prestige Tiers!
New CarD Added:
Added to Legend Tier:
Added to Legend Tier
Will unlock at Tier 5
Slows, damages, and blocks Vehicles from passing an area until the Dragon’s Teeth are destroyed.
Rank 1 OPS:
Rank Full Upgrade Reward: 15 Universal Rare Cards!
RANK 2 OPS:
Rank Full Upgrade Reward: 6500 Gold!
RANK 3 OPS:
Rank Full Upgrade Reward: 1 Tier 8 Veteran Box!
Rank Full Upgrade Reward: 300 Gems!
Increased the Maximum absorbed damage from 6000 to 6500
We’re giving one last bump to Last Stand’s damage absorb. We feel this will put it in a good place for competitive play.
Increased Marching Front Bonus by 66%
We’ve dramatically increased the Marching Front Bonus on Watch Tower to promote an even further range increase to tactical options.
Increased Riflemen Spawn Count per wave from 3 to 4
With a high cost, Outpost can be a risky play against anti-building decks. We’re increasing the spawn amount to make this a more desirable card. This brings the total spawned riflemen from 21 to 28 over its lifetime.
Increased Burn Damage duration from 3 to 4
White Phosphorus has been a secondary choice to Firebomb for a few seasons now. We’re slightly boosting its burn duration which increases its Fatal Panic duration to make it a better option.
Increased Health from 6500 to 7500
We’re giving a sizable Health buff to War Heroes since they are easily countered by Snipers.
Decreased Health from 3000 to 2800
We’re making a small tweak to Snipers so they are easier to kill in the back lines.
Decreased Building Damage from 500 to 300
Since their range boost, Rocket Launchers have become too good, all around. We’re decreasing their damage to buildings once again to make them more specialized against vehicles.
Increased C4 vehicle damage from 2000 to 3200
The Commando will now be a heavy hitter against vehicles with a massive boost to its Area Damage.
Increased Infantry Burn Damage from 80/sec to 240/sec
Flame Tank still needed more tweaking to be a viable option. We’ve increased its burn damage so it can better push through infantry.