Season 18 Arrives
Welcome to Season 18! As with all season resets, the current leaderboard has been frozen and the new season begins, with a new seasonal leaderboard.
Congratulations to the winners of the First Conflict of Nations!
This season we will be making a few changes to Conflict of Nations. Firstly, during the qualification stage, players will have to collect Conflict points, in order to earn their place in the National Team. Conflict points will be calculated based on the number of medals won in each battle and the tier of the player. Read more about Conflict points here.
Furthermore, we are decreasing the number of players who can be a part of National Teams to 30. We believe this way players will be even more motivated to earn their spot in the National Teams.
The other change we are making to the tournament is increasing the time of the qualification stage. That way players will have more time to earn their place amongst the best for their country and prove that they are worthy to be part of their National Team.
Another important change we are introducing from this season is the daily medals cap - now the maximum amount of medals collected by each player per day will be capped to 75. This was done in order to ensure that players won’t be able to exploit any ways to collect an unreasonable amount of medals and make Alliance wars and Conflict of Nations more skill based tournaments.
Once again all players will enter the new season with their ops unlocked at level 1 and will be able to upgrade them to level 5! This will promote a more diverse gameplay and equal battles. Furthermore, there will be no rotation of the ops and they will remain at the same configuration as they were last season.
All players in Prestige Tiers (Guardian III Tier and above) have been awarded a Prestige Box based on the highest Prestige Tier achieved during the season and their Victory Points have been reset to predefined amounts (as designated on the Tier screen).
Regarding Card balance , this season all changes will affect both the regular and the veteran version of the card accordingly.
The competition begins anew! Rise to the top of the Leaderboards and unlock unreleased cards in the Prestige Tiers!
Decreased Building damage from 800 to 750
Artillery Barrage has been highly effective against buildings overshadowing other tactics with his building damage. That’s why we are decreasing its Building damage.
Increased Area Damage from 100 to 120
Rocket Battery has been a good option to defend bunkers, but was less effective against troops. We will be increasing their Area Damage to make it a more valuable choice.
Increased Damage bonus from 40% to 45%
In the last Season we’ve seen Anti-Armour Rounds being underutilized. That's why we are increasing its bonus Damage.
Decreased Area Vehicle Damage from 1500 to 1300
AT-Gunner have been overused due to their ability to destroy tanks without much effort and with low cost. That’s why we are decreasing their Area Vehicle Damage.
Decreased Area Damage from 600 to 550
We’ve seen Shotgunners being overused due to their ability to destroy every troop on their path. This season we are decreasing their Area Damage
The Veteran version of all cards that have seen changes will be adjusted accordingly.
Are you ready for the new Season?