• Simutronics Corp.

Season 29 Arrives!

Welcome back, Generals! The end of a season is upon us, and this also marks the beginning of the new season 29!

Players in the Prestige Tier Guardian III and above have been awarded for their efforts, the leaderboards have been reset and a new journey to the top begins!

This season, our battlefield will welcome a new card - Tracked Mine!

New Card Added:

Added to Tier 6:

Tracked Mine:

  • Troop Card

  • Added to Tier 6

  • Rare rarity

  • Cost 3 Supply

  • An armored mine equipped with tracks. Will prioritize Buildings and Vehicles and crash into them dealing massive damage upon contact. The Tracked Mines are an amazing new troop, which can help players target buildings and play more aggressively against vehicles.

A Veteran Version of the card will also be available!

Balance Changes

  • Drill Sergeant

The Drill Sergeant seemed a little too easy to kill in battle, to make its time on the battlefield a little longer we’re increasing its health.

Health increased from 4000 to 4500

  • Howitzer

We’re slightly decreasing the building damage of Howitzer, to ensure it’s a bit more balanced.

Building Damage decreased from 2500 to 2300

  • Military Motorcycle

Similar to the Drill Sergeant the Military Motorcycle didn’t seem to last long on the battlefield, to ensure it performs better this season we’re increasing its Health.

Health increased from 3500 to 4000

  • Pillbox

Тhe Pillbox can be used in battle, to distract enemies and make their troops focus on a target, different from capture points and bunkers. It is a very powerful card, if used correctly and for that reason we are slightly decreasing its Health.

Health decreased from 6500 to 6000

  • Super-Heavy Tank

The Super-Heavy Tank has been a bit slower from the rest of the tanks, to make it a bit more appealing we’re increasing its Movement Speed, as well as its Area Damage.

Movement Speed increased from 2,50 to 3

Area Damage increased from 900 to 1500

  • Light Tank

We’re slightly decreasing the Building Damage of the Light Tank. For its low cost, the light tank was performing very well against buildings. We’re making this change in hopes that it will be more balanced in the upcoming season.

Building Damage decreased from 1400 to 1300

  • Medium Tank

The Medium Tank will see an increase in its Area Damage stat. This change is introduced, in order to make the tank a bit more sustainable against troops, and last longer on the battlefield.

Area Damage increased from 1300 to 1400

  • Heavy Tank

Similarly to the Medium Tank, the Heavy Tank will have its Area Damage stat increased, to improve the performance of the unit against troops.

Area Damage increased from 1900 to 2000

The Veteran version of all cards that have seen changes will be adjusted accordingly.

Ready for battle, Generals?

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