- Simutronics Corp.
Siege: World War II - Season 5
Updated: Apr 4, 2019
Season 5 - 1/17/19
New Battlefield: Normandy

Season Reset
Welcome to Season 5! As with all season resets, the current leaderboard has been frozen and a new seasonal leaderboard begins.
All ops will be locked again, and all unused op points will be discarded. You will, however, get some season starting Op Points based on the Prestige Tier you achieved during the last season.
Certain Ops will cycle in and out, with new Ops replacing some old Ops (which may return in the future) while other unlock requires and upgrade awards may change as well.
Preview cards in the Prestige Tiers drop down one Tier and a brand new card is added to the Legend Tier. Each of the cards currently available in Prestige Tiers will drop down one Tier: Legend into Conqueror, Conqueror into Guardian, and Guardian into its designated unlock point in the lower Tiers.
All players in Prestige Tiers (Guardian III Tier and above) will be awarded a Prestige Box based on the highest Prestige Tier achieved during the season and their Victory Points will be reset to predefined amounts (as designated on the Tier screen).
Then the competition begins anew! Drive to the top of the leaderboards and unlock unreleased cards in the Prestige Tiers!
New Cards Added:
Added to Prestige Tiers:

Mechanic
Troop Card
Added to Legend Tier
Will unlock at Tier 6
Common rarity
Cost 3
The Mechanic is a troop that can repair vehicles. It can even repair tanks that are under fire, giving a large health advantage to your frontline.
Ops Cycled:
Rank 1 OPS:
REINFORCE
INSPIRED TACTICS
INCINERATE
Rank Full Upgrade Reward: 75 Universal Uncommon Cards!

RANK 2 OPS:
RUSSIAN WINTER
RALLY TROOPS
BATTALION
Rank Full Upgrade Reward: 1 Giant Box!

RANK 3 OPS:
BOMBER FLEET
RECRUIT
CALL TO ARMS
Rank Full Upgrade Reward: 450 Gems!

CLAN OPS:
HEROISM
ARMOR PLATING
BOLSTER DEFENSES
Rank Full Upgrade Reward: 6000 Gold!

BALANCE CHANGES:
Ops
Clan Ops were a bit too costly to upgrade so for this season we’ve decreased Op point costs for clan runes by about 33%. We’ve also reduced the gem price to reset the cooldown of all runes by half.
Troops

Radio Operator
Decreased Pistol Damage from 600 to 200
Decreased Health from 4000 to 3000
The Radio Operator offers great value through various airstrikes that can be called in but it also could counter infantry with its pistol attack. We’ve decreased pistol damage and health to encourage more strategic uses of the Operator while allowing infantry to act as a soft counter to it.

Tank Destroyer
Increased Vehicle Damage from 6000 to 6750
The previous increase to tank health caused the Tank Destroyer to lose a big part of its advantage over other tanks. This Increase to damage will help it regain its edge.
Tactics

AMMO DROP
Increased Damage Multiplier from +25% to +40%
Increased Damage Multiplier gained per level from 0.5% to 1%

ANTI-ARMOR ROUNDS
Increased Damage Multiplier gained per level from 0.5% to 1%
Leveling Ammo Drop and Anti-Armor Rounds didn’t have a large impact on their performance so we’ve doubled their stat gain per level to make them more exciting.

Dive Bomb
Increased Damage from 400 to 440
Increased Building Damage from 2000 to 2200
Increased Vehicle Damage from 4000 to 4400
Dive Bomb is a bit harder to use then some other damaging Tactics so we’ve given it an increase to damage so every hit feels more impactful.

Charge
Increased Radius from 6 to 8
Decreased Supply Cost from 3 to 2
When the frontline can change in an instant, Charge seemed like too much of a supply risk so we’ve decreased the cost and increased the effective area.

FORTIFY
Increased Armor Added Percent gained per level from 0.5% to 2%
Decreased Repair amount from 50% to 40%
Repair amount now scales at a rate of +1% per level
Fortify has a low use rate and isn’t very exciting to level. We’ve greatly increase the Armor percent gained per level and also added level scaling to the new repair amount.

RADIO TOWER
Decreased supply regeneration from 0.4 to 0.36 per second
We’re decreasing the supply generated by the Radio Tower to be the same as it was before the cost decrease from last patch. Now over the course of the full duration, it will generate 9 supply for a net benefit of +4 supply.

ROCKET STRIKE
Increased Fear Radius from 12 to 24
Often Rocket Strike is used to scare infantry out of capture points but units outside of the impact zone would immediately run back inside to recapture. This increased radius will allow it to completely deny a capture point from enemy infantry.